Zui Shuang 7v1 6.2 맵 시리즈와 버전
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최근 등록 버전Zui Shuang 7v1 6.2
버전 정보 없음 · 7v1BT.scx
shengji ! shengji ! shengji !
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이전 버전 17v12016
버전 정보 없음 · 7v1BT-easy.scx
shengji ! shengji ! shengji !
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이전 버전 27v1easy
버전 정보 없음 · 7v1BT-easy.scx
Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War custom map reviewer. - **Task:** Write a review based *only* on the provided map data. - **Output Rules:** - No JSON, Markdown code blocks, tables, lists, headings. - First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the same content, no subheadings/headers. - No "Korean Review", "StarCraft Brood War Map Review", etc. as headers. - Output starts immediately with the review body text. - Total output: 1800-3000 characters (including the Korean and English parts). - Content must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent: creator, triggers, win conditions, story, balance adjustments. - Do NOT list: map size, resolution, tile units, encoding, and don't repeat the same explanation. - **Map Data Provided:** - Title: 7v1easy - Filename: 7v1BT-easy.scx - Internal title: 7v1easy - Internal description: shengji ! shengji ! shengji ! - Genre: UMS (user-made map) - Players: 7 - Teams: - - Expected playtime: - - Difficulty: - - Version: - - Tags: - - Tileset: Desert 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - Then a blank line. - Then the same content in English, no headers, also 900-1100 chars (implied by total 1800-3000). - Total output: 1800-3000 chars. So English part should be roughly matching length. - Must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent specific details not in the data (no creator, triggers, win conditions, story, balance). - Do NOT list technical specs like map size, resolution, tile units, encoding. - Do NOT repeat the same explanation in both languages? It says "same content, after a blank line, then the of the same content, no subheadings/headers." Probably means translate the same review content into English, not literally word-for-word but same info. - Output starts immediately with the Korean text. No headers. - Important: "No Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." Wait, the prompt says: "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." Then later: "Output starts immediately with the review body text. Total output: 1800-3000 characters (including the Korean and English parts)." And "First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the same content, no subheadings/headers." - Actually, re-read carefully: The user gives a prompt that seems to have two parts. The first part says: "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." This might mean the entire output should be just the Korean review, 900-1100 chars, no headings, no markdown. But then there's a long list of constraints about total output 1800-3000, English part, etc. Let me read the whole prompt again carefully. Prompt structure: - "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." - Then: "원문에 없는 맵 정보나 평가를 추가하지 마라." - Then: "Here's a thinking process:" (this is the system/chain-of-thought part, but I'm the AI, I need to output the review) - Wait, actually the prompt is structured as a single user message. It starts with "다음 를 자연스러운 한국어 리 Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War custom map reviewer. - **Task:** Write a review based *only* on the provided map data. - **Output Rules:** - No JSON, Markdown code blocks, tables, lists, headings. - First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the of the same content, no subheadings/headers. - No "Korean Review", "StarCraft Brood War Map Review", etc. as headers. - Output starts immediately with the review body text. - Total output: 1800-3000 characters (including the Korean and English parts). - Content must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent: creator, triggers, win conditions, story, balance adjustments. - Do NOT list: map size, resolution, tile units, encoding, and don't repeat the same explanation. - **Map Data Provided:** - Title: 7v1easy - Filename: 7v1BT-easy.scx - Internal title: 7v1easy - Internal description: shengji ! shengji ! shengji ! - Genre: UMS (user-made map) - Players: 7 - Teams: - - Expected playtime: - - Difficulty: - - Version: - - Tags: - - Tileset: Desert 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - same content, after a blank line, no headers. - Total: 1800-3000 chars. So the English part should be roughly the same length as the Korean part, maybe slightly different but matching the content. - No headings at all. The output must start directly with the Korean text. - The English part follows after a blank line, also directly, no headers. - Must naturally cover map structure, genre, gameplay, experience, recommended players, check items - but using ONLY the given data, and not inventing things not there. I need to extrapolate reasonably from the data without making up specifics like triggers or win conditions. - Tileset is desert. Genre is UMS. Players 7. Internal description is "shengji ! shengji ! shengji !" which Chinese means "level up! level up! level up!" - so probably about leveling up or progressing. - Filename has "BT" maybe meaning "Battle" or something, but I won't invent. - I need to write about 900-1100 Korean chars, then a blank line, then ~900-1100 English chars. Total ~1800-2200, which fits 1800-3000. 3. **Drafting - Korean Review (Target: 900-1100 chars):** - I need to write a coherent review about a 7-player UMS map with desert tileset, internal "level up" theme. - Must cover: map structure (implicitly, 7 players, desert), genre UMS, gameplay style (likely cooperative or survival or wave-based given "level up"), player experience, recommended audience, check items (maybe mention the file name or internal desc, but without listing technical specs). - I must not use headings. Just a flowing text. - Let's aim for ~1000 chars Korean. Let's start writing, counting roughly. I'll write in Korean, natural flow. Key points to include naturally: - 7-player UMS map - Desert tileset setting - Internal message "level up! level up! level up!" suggests progression or ranking - Genre UMS, so custom game mode - No teams specified, so likely free-for-all or each player vs AI/challenges - Difficulty not marked, but "easy" in title suggests beginner-friendly - Recommended for players wanting quick custom games, casual play - Check: maybe note it's a SCBW map, requires Brood War, etc. But without listing technical stuff. I need to be careful about character count. Let's write and then count/ adjust. Draft Korean (Mental): "이 맵은 7명이 참여하는 UMS 장르의 스타크래프트 브루드워 맵이다. 사막 타일셋
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