스타휴지 StarCraft HUZY 스타크래프트 유즈맵 맵 다운로드 커뮤니티
한국어

Zui Shuang 7v1 6.2 맵 시리즈와 버전

파일명과 제목을 기준으로 같은 시리즈로 분류된 3개 버전입니다. 등록일, 버전명, 파일 크기와 이용자 반응을 비교해 원하는 파일을 선택하세요.

  1. Zui Shuang 7v1 6.2 미리보기
    최근 등록 버전

    Zui Shuang 7v1 6.2

    버전 정보 없음 · 7v1BT.scx

    shengji ! shengji ! shengji !

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  2. 7v12016 미리보기
    이전 버전 1

    7v12016

    버전 정보 없음 · 7v1BT-easy.scx

    shengji ! shengji ! shengji !

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  3. 7v1easy 미리보기
    이전 버전 2

    7v1easy

    버전 정보 없음 · 7v1BT-easy.scx

    Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War custom map reviewer. - **Task:** Write a review based *only* on the provided map data. - **Output Rules:** - No JSON, Markdown code blocks, tables, lists, headings. - First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the same content, no subheadings/headers. - No "Korean Review", "StarCraft Brood War Map Review", etc. as headers. - Output starts immediately with the review body text. - Total output: 1800-3000 characters (including the Korean and English parts). - Content must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent: creator, triggers, win conditions, story, balance adjustments. - Do NOT list: map size, resolution, tile units, encoding, and don't repeat the same explanation. - **Map Data Provided:** - Title: 7v1easy - Filename: 7v1BT-easy.scx - Internal title: 7v1easy - Internal description: shengji ! shengji ! shengji ! - Genre: UMS (user-made map) - Players: 7 - Teams: - - Expected playtime: - - Difficulty: - - Version: - - Tags: - - Tileset: Desert 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - Then a blank line. - Then the same content in English, no headers, also 900-1100 chars (implied by total 1800-3000). - Total output: 1800-3000 chars. So English part should be roughly matching length. - Must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent specific details not in the data (no creator, triggers, win conditions, story, balance). - Do NOT list technical specs like map size, resolution, tile units, encoding. - Do NOT repeat the same explanation in both languages? It says "same content, after a blank line, then the of the same content, no subheadings/headers." Probably means translate the same review content into English, not literally word-for-word but same info. - Output starts immediately with the Korean text. No headers. - Important: "No Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." Wait, the prompt says: "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." Then later: "Output starts immediately with the review body text. Total output: 1800-3000 characters (including the Korean and English parts)." And "First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the same content, no subheadings/headers." - Actually, re-read carefully: The user gives a prompt that seems to have two parts. The first part says: "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." This might mean the entire output should be just the Korean review, 900-1100 chars, no headings, no markdown. But then there's a long list of constraints about total output 1800-3000, English part, etc. Let me read the whole prompt again carefully. Prompt structure: - "다음 를 자연스러운 로 번역해라. 제목, 머리말, 목록, Markdown, 부연 설명 없이 한국어 번역 본문만 출력해라." - Then: "원문에 없는 맵 정보나 평가를 추가하지 마라." - Then: "Here's a thinking process:" (this is the system/chain-of-thought part, but I'm the AI, I need to output the review) - Wait, actually the prompt is structured as a single user message. It starts with "다음 를 자연스러운 한국어 리 Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War custom map reviewer. - **Task:** Write a review based *only* on the provided map data. - **Output Rules:** - No JSON, Markdown code blocks, tables, lists, headings. - First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the of the same content, no subheadings/headers. - No "Korean Review", "StarCraft Brood War Map Review", etc. as headers. - Output starts immediately with the review body text. - Total output: 1800-3000 characters (including the Korean and English parts). - Content must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do NOT invent: creator, triggers, win conditions, story, balance adjustments. - Do NOT list: map size, resolution, tile units, encoding, and don't repeat the same explanation. - **Map Data Provided:** - Title: 7v1easy - Filename: 7v1BT-easy.scx - Internal title: 7v1easy - Internal description: shengji ! shengji ! shengji ! - Genre: UMS (user-made map) - Players: 7 - Teams: - - Expected playtime: - - Difficulty: - - Version: - - Tags: - - Tileset: Desert 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - same content, after a blank line, no headers. - Total: 1800-3000 chars. So the English part should be roughly the same length as the Korean part, maybe slightly different but matching the content. - No headings at all. The output must start directly with the Korean text. - The English part follows after a blank line, also directly, no headers. - Must naturally cover map structure, genre, gameplay, experience, recommended players, check items - but using ONLY the given data, and not inventing things not there. I need to extrapolate reasonably from the data without making up specifics like triggers or win conditions. - Tileset is desert. Genre is UMS. Players 7. Internal description is "shengji ! shengji ! shengji !" which Chinese means "level up! level up! level up!" - so probably about leveling up or progressing. - Filename has "BT" maybe meaning "Battle" or something, but I won't invent. - I need to write about 900-1100 Korean chars, then a blank line, then ~900-1100 English chars. Total ~1800-2200, which fits 1800-3000. 3. **Drafting - Korean Review (Target: 900-1100 chars):** - I need to write a coherent review about a 7-player UMS map with desert tileset, internal "level up" theme. - Must cover: map structure (implicitly, 7 players, desert), genre UMS, gameplay style (likely cooperative or survival or wave-based given "level up"), player experience, recommended audience, check items (maybe mention the file name or internal desc, but without listing technical specs). - I must not use headings. Just a flowing text. - Let's aim for ~1000 chars Korean. Let's start writing, counting roughly. I'll write in Korean, natural flow. Key points to include naturally: - 7-player UMS map - Desert tileset setting - Internal message "level up! level up! level up!" suggests progression or ranking - Genre UMS, so custom game mode - No teams specified, so likely free-for-all or each player vs AI/challenges - Difficulty not marked, but "easy" in title suggests beginner-friendly - Recommended for players wanting quick custom games, casual play - Check: maybe note it's a SCBW map, requires Brood War, etc. But without listing technical stuff. I need to be careful about character count. Let's write and then count/ adjust. Draft Korean (Mental): "이 맵은 7명이 참여하는 UMS 장르의 스타크래프트 브루드워 맵이다. 사막 타일셋

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