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좀비호텔 한글 v1.0 맵 시리즈와 버전

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  1. 좀비호텔 한글 v1.0 미리보기
    최근 등록 버전

    좀비호텔 한글 v1.0

    버전 정보 없음 · [ 좀비 호텔(총알왈마너!).scx

    당신은 다소 저렴한 외딴섬 위락시설에서 휴가를 보내고 있다. 당신은 찾고찾아 가장 저렴한 호텔에 묵고있고, 그때 모든것이 발생했다...o 좀비호텔 한글판 v1.0o 번역: GemMaster 2003

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  2. 좀비호텔 한글 v1.0 미리보기
    이전 버전 1

    좀비호텔 한글 v1.0

    버전 정보 없음 · [ 좀비 호텔(총알왈마너!).scx

    Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War custom map reviewer. - **Task:** Write a review based *only* on the provided map data. - **Output Rules:** - No JSON, Markdown code blocks, tables, lists, headings. - First: Korean review, 900-1100 characters (including spaces). - Then: A blank line, then the of the same content, no subtitle/heading, just the translated text. - No "Korean Review", "StarCraft Brood War Map Review", etc. as headings. - Output starts immediately with the review body. - Total output: 1800-3000 characters (including spaces). - Must naturally cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play check items. - Do not invent maker, triggers, win conditions, story, balance numbers. - Do not list map size, resolution, tile units, encoding, and don't repeat the same explanation. - **Map Data Provided:** - Title: 좀비호텔 한글 v1.0 - Filename: [ 좀비 호텔(총알왈마너!).scx - Internal Title: 좀비호텔 한글 v1.0 - Internal Description: You are spending a vacation on a somewhat cheap isolated resort facility. You are looking for the cheapest hotel and staying there, and then everything happened...o 좀비호텔 한글판 v1.0o Translation: GemMaster 2003 - Genre: UMS (User Made Scenario) - Players: 6 - Teams: - - Expected Playtime: - - Difficulty: - - Version: - - Tags: - - Tileset: Wasteland 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - same content, after a blank line, no headings. - Total output: 1800-3000 chars (so Korean + English + blank line must be in that range). - No headings, no Markdown, no JSON, no lists/tables. - Must cover map structure, genre, gameplay, experience, recommended audience, pre-play checks naturally. - Must not invent details not in the data. - Must not list tile set, resolution, etc., or repeat explanations. - Output starts immediately with the first character of the review. Let's plan the Korean review text length. Target: 900-1100 chars. I need to write a dense but natural review covering the required topics without violating rules. I'll aim for ~1000 chars. Topics to naturally cover (based on rules, not as headings, just woven into prose): - Map genre: UMS - Player count: 6 - Tileset: wasteland (but don't say "tileset: wasteland", just describe the feel) - Theme: cheap resort, zombie outbreak, vacation gone wrong - Language: Korean version by GemMaster 2003 - Gameplay style: UMS, likely survival or escape, zombie theme - Recommended audience: fans of zombie survival, UMS players, groups of 6 - Pre-play checks: maybe mention it's a custom map, expect zombie waves, etc. But carefully, don't invent specifics. I need to be careful about character count. Let's aim for ~1000 Korean chars, then ~1000 chars, total ~2000+, within 1800-3000. Let's start drafting the Korean review. I'll write in a flowing paragraph style, no bullet points, no headings. I'll count characters mentally/roughly. Korean review draft (mental): "좀비호텔 한글 v1.0은 GemMaster 2003에 의해 번역된 유즈맵으로, 저렴한 외딴섬 리조트에서 시작해 예기치 않은 좀비 아포칼립스가 벌어지는 이야기를 다룬다. 이 맵은 6명이서 플레이하는 UMS 장르로, 플레이어는 휴가 차 방문한 시설에서 시작해 생존을 위해 뛰게 된다. 맵의 분위기는 황무지 타일셋을 기반으로 하여 삭막하고 긴박한 느낌을 주며, 팀 단위 없이 개인 혹은 자유로운 조합으로 진행된다. 전체적인 진행 방식은 탐색과 생존, 그리고 좀비

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