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최근 등록 버전Survive
버전 정보 없음 · Invasion.scx
You are stuck in a house with a few other survivors. You must stay alive for as long as possible.
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이전 버전 1The Invasion The Invasion
버전 정보 없음 · Invasion 1.6.scx
Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War map reviewer - **Output Format:** JSON, Markdown, tables, lists, headings are NOT allowed - **Korean Review:** 900~1,100 characters (with spaces) - ** Immediately follows the Korean review, same content, no headings/labels like "Korean Review", " ", etc. - **Start:** Immediately with the review body, no preludes - **Total Output:** 1,800~3,000 characters (so Korean + English together) - **Content to Cover:** Map structure, genre, gameplay mode, play experience, recommended players, pre-play checks - **Prohibited:** Inventing creator, triggers, win conditions, story, balance patches. No listing map size, resolution, tile units, encoding. No repeating same explanations. - **Map Data Provided:** - Title: The Invasion The Invasion - Filename: Invasion 1.6.scx - Internal Title: The Invasion The Invasion - Internal Description: Resist :) - Genre: UMS (User Map) - Players: 6 - Teams: - - Expected Play Time: - - Difficulty: - - Version: - - Tags: - - Tileset: Twilight (황혼) 2. **Deconstruct Constraints:** - No JSON, no Markdown, no tables, no lists, no headings. - Korean first, 900-1,100 chars including spaces. - Then a blank line, then of the exact same content, no " " or "Translation" heading. - Total body chars: 1,800-3,000 (so Korean 900-1,100 + English ~900-1,100 + blank line char makes sense). - Must naturally explain: map structure, genre, gameplay mode, play experience, recommended players, pre-play checks. - Must NOT invent: maker, triggers, win conditions, story, balance changes. - Must NOT list: map size, resolution, tile units, encoding. - Must NOT repeat the same explanation. - Output starts immediately with the first review sentence. 3. **Drafting - Korean Review (Target: 900-1,100 chars):** Let's gather info from the data: - Title: "The Invasion The Invasion" (weird duplicate, but we'll use it) - Genre: UMS - Players: 6 - Tileset: Twilight (황혼) - but we can't say "tileset: twilight" explicitly? Wait, the rule says "Do not list map size, resolution, tile units, encoding." It doesn't forbid mentioning tileset name, but says "Don't list map size, resolution, tile units, encoding to explain the same description repeatedly." It also says "Do not list map size, resolution, tile units, encoding." I think mentioning "twilight tileset" is okay as long as I don't list technical specs. But to be safe, I'll incorporate it naturally without technical details. - Internal description: "Resist :)" - implies defense/resistance theme. - 6 players, UMS. - No team info, no difficulty, no estimated time. I need to write a flowing review covering: - Genre/UMS context - Player count (6) - Theme/vibe from internal desc "Resist :)" - Tileset twilight atmosphere - Play experience expectations - Who it's recommended for - What to check before playing (but without inventing things) Let's draft Korean text, aiming for ~1000 chars. I'll count mentally/approximately. I need to be careful about character count. Let's try to write ~1000 chars exactly. I'll write, then count roughly. Draft Korean: "스타크래프트 브루드워의 미맵 '더 인베이전 더 인베이전'은 특유의 분위기와 규칙이 돋보이는 UMS 맵이다. 플레이 인원이 6명으로 구성된 이 맵은_team_ 기반의 협력보다는 개인 혹은 자유로운 진영 간 대결에 초점을 맞추고 있다. 내부 설명에 적힌 'Resist :)'라는 문구처럼, 맵 전체적인 테마는 저항과 생존을 중심으로 전개되며,황혼 타일셋이 주는 어두우면서도 신비로운 배경이 플레이어의 긴장감을 고조시킨다
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