Series y versiones de mapas de (8)빅헌터완성판_Mix-Max_2.0
Clasificados en la misma serie según el nombre del archivo y el título, 2versiones. Compara la fecha de registro, el nombre de la versión, el tamaño del archivo y la reacción de los usuarios para elegir el archivo que deseas.
Versión registrada recientemente(8)빅헌터완성판_Mix-Max_2.0
2.0 · (8)빅헌터완성판_Mix-Max_2.0.scm
(8)빅헌터완성판_Mix-Max_2.0은 사막 타일셋을 바탕으로 한 8인 팀 밀리 유즈맵으로, 테란·저그·프로토스 종족 간 균형을 고려한 최종수정판이다. 맵 중앙에 광활한 평야와 자원 지점이 배치되어 초반부터 치열한 앞마당 싸움이 벌어지며, 각 팀은 두 개의 기지를 보유하고 있어 전략적 분산과 집중을 동시에 요구한다. 테란은 승률 40%로 중간 수준, 저그는 20%로 약세, 프로토스는 70%로 압도적인 우세를 보이는 수치가 내부 설명에 표시되어 있어 종족 선택 시 참고할 만하다. 게임 흐름은 일반적인 팀 밀리와 비슷하게 자원 채취와 병력 생산을 반복하면서 상대 팀의 기지를 공략하는 형태로 진행되며, 중후반에는 유닛 조합과 타이밍 공격이 승부를 가른다. 지형은 시야를 가리는 협곡과 개방된 평원이 교차돼 접근로 선택에 따라 전술이 크게 달라지고, 특히 프로토스의 광역 공격 유닛이 강점을 발휘하는 구간이 다수 존재한다. 추천 대상은 팀 협업을 즐기는 중급 이상 플레이어이며, 초보는 자원 관리와 건물 배치에 익숙해진 뒤에 도전하는 것이 좋다. 플레이 전 확인해야 할 점은 팀원과의 의사소통 채널, 시작 위치의 자원 분포, 그리고 종족별 승률 차이를 감안한 밸런스 조정 여부이다. (8)Big Hunter Completed Mix-Max 2.0 is an 8‑player team melee UMS map set on a desert tileset, presented as a final balance‑adjusted edition that considers Terran, Zerg and Protoss parity. The map centers on a wide plain with resource points, provoking early‑game clashes over forward bases; each side controls two bases, demanding both dispersal and concentration of forces. Terran shows a 40% win rate (medium), Zerg 20% (weak), and Protoss 70% (strong) as noted in the internal description, useful for race selection. Play proceeds like standard team melee: gather resources, build armies, and attack the enemy base, with mid‑game hinging on unit composition and timing attacks. Vision‑blocking canyons and open fields intersect, making route choice pivotal, and Protoss splash‑damage units excel in several zones. Recommended for intermediate‑plus players who enjoy teamwork; beginners should first master resource handling and building placement. Before playing, verify communication with teammates, starting‑position resource spread, and whether the stated race win‑rate imbalances have been addressed via balance tweaks.
Descargar 4Vistas 11Me gusta 0
Versión anterior 1(8)빅헌터완성판_Mix-Max_2.0
Sin información de versión · (8)빅헌터완성판_Mix-Max_2.0.scm
Here's a thinking process: 1. **Analyze User Request:** - Role: Korean game reviewer/SEO editor specializing in StarCraft: Brood War maps - Task: Analyze provided map image/metadata, write detailed blog/article/review in Korean/English, validate map classification - Output: Must be a single JSON object only (no Markdown blocks, tables, or extra explanations) - Rules: Multiple specific formatting, content, and structural rules - Input data: Map metadata provided at the end 2. **Deconstruct Rules & Requirements:** - Output: JSON object only - Language: Korean for review, included in content - content structure: Korean review first (900-1100 chars including spaces), then a blank line, then (no headings like "Korean Review", " ") - content total: 1800-3000 chars including spaces - No: Markdown, tables, explanations outside JSON, site stats, search suggestions, undefined maker/trigger/win conditions/story/balance values - Must naturally include: map title, filename, genre, SC map, UMS, play features - Metadata handling: Use provided data, estimate uncertain elements with "추정된다" or "보인다", don't invent - Map classification: recommendedMapType from allowed list, based on analysis - detailCategory: Korean subcategory, from given list - recommendedTitle: Must be "Korean (English)" format if not already, fix encoding issues if needed - recommendedPlayerCount/TeamCount/PlayTime/Difficulty/VersionName/Tags: Only if data exists, else null/omit - metadataReason, detailCategoryReason: Short rationale - Total JSON chars: <= 4500 3. **Examine Provided Map Data:** - Site display title: (8)빅헌터완성판_Mix-Max_2.0 - Original filename: (8)빅헌터완성판_Mix-Max_2.0.scm - Internal map title: (8)빅헌터완성판_Mix-Max_2.0 - Internal map description: "-빅헌터 종결 맵- 최종수정판 MixMax 2.0테란 ★★★☆ - 승률 40%저그 ★★★ - 승률 20%토스 ★★★★☆ - 승률 70%최종수정 : 2011.11.19 1:55PM차후 밸런스 조정 예정임 By MixMax" - Current genre/classification: TEAM_MELEE (team melee) - Players: 8 - Teams: - - Playtime: - - Difficulty: - - Version: - - Tags: - - Map hash: a88c4cd7b2d6d04e - Map size: 1024 x 1024 - Full resolution: 4096 x 4096 - Tile unit: 128 x 128 - Tileset: Desert - Encoding: cp949 - Same group/other version candidates: - 4. **Determine Map Type & Classification:** - Current classification: TEAM_MELEE - Description: "(8)빅헌터종결 맵- 최종수정판 MixMax 2.0... By MixMax", has win rates for races, seems like a melee/map with balance stats - But internal description mentions "종결 맵", "MixMax 2.0", race-specific win rates. It's a competitive melee map with 8 players. - However, the title has "(8)" suggesting 8 players. Description has win rates per race, which is typical for melee maps. - But wait: The rule says: "예를 들어 현재 분류가 MELEE여도 이미지/제목/설명상 컴퓨터 상대 유즈맵이면 recommendedMapType은 UMS 또는 더 적절한 enum, detailCategory는 컴까기로 둔다." And "예를 들어 현재 분류가 DEFENSE인데 실제로는 컴까기라면 recommendedMapType은 UMS, detailCategory는 컴까기로 둔다." - Here, current classification is TEAM_MELEE. The description doesn't explicitly say "computer" or "UMS". It shows win rates for Terran/Zerg/Protoss, which implies player vs player melee. It's a "빅헌터" map, likely a custom melee map
Descargar 0Vistas 1Me gusta 0
