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The Traitorbase Map Series and Versions

Classified into the same series based on file name and title, 4 versions exist. Compare registration dates, version names, file sizes, and user feedback to choose the file you want.

  1. The Traitorbase Preview
    Recently Registered Version

    The Traitorbase

    No Version Information · Mission07.scm

    Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War map reviewer. - **Source Data:** Provided map data (title, filename, internal title/description, genre, players, etc.) - **Output Rules:** - Output must be JSON, Markdown, tables, lists, or headers - NO. - First write Korean review, 900-1100 chars (including spaces). - Then, after a blank line, translate the same content into English, without any subheadings/titles like "Korean Review", "StarCraft Brood War Map Review", etc. - No "Korean Review", "SC BW Map Review", "Map Review", " ", " ", "Translation" as headers. - Output starts directly with the review body first. - Total output 1800-3000 chars (including spaces). - Cover: map structure, genre, gameplay style, player experience, recommended audience, pre-play checks. - Do NOT invent: creator, triggers, win conditions, story, balance patches. - Do NOT list: map size, resolution, tile units, encoding, and repeat same explanations. - **Map Data Given:** - Title: The Traitorbase - Filename: Mission07.scm - Internal title: The Traitorbase - Internal description: Infiltrieren sie eine Basis von Verrätern. Mission 7 der PTACampaign (by Veilan (Björn Brinkmann) & Hellfreezer (Christian Balster))map by Hellfreezer - Genre: UMS (User Made Scenario) - Players: 1 - Teams: - - Expected play time: - - Difficulty: - - Version: - - Tags: - - Tileset: Snow/Ice 2. **Deconstruct the Output Requirements:** - Korean review first: 900-1100 chars (including spaces). - Then a blank line. - Then of the same content, but without any headers/subheadings. Just the translated text directly. - Total output 1800-3000 chars. Since Korean is ~900-1100 and English is same content translated, total will naturally be ~1800-2200, which fits. - No JSON, Markdown, tables, lists, headers. - Start directly with the review text. - Cover map structure, genre, gameplay style, player experience, recommended audience, pre-play checks naturally. - Don't invent missing info (maker, triggers, win conditions, story, balance). The description already gives some info: "by Veilan & Hellfreezer", "Mission 7 of PTA Campaign", "map by Hellfreezer". I should use only given data. - Tileset is snow/ice, genre UMS, 1 player. Key tricky parts: - "먼저 를 공백 포함 900~1,100자로 작성한다." -> Write Korean review first, 900-1100 chars including spaces. - "빈 줄 다음에 소제목 없이 같은 내용을 영어로 번역한다." -> After a blank line, translate the same content into English, without a subtitle/heading. - "출력은 바로 리뷰 본문 첫 문장으로 시작해야 한다." -> Output starts directly with the review sentence, no prefix. - "전체 출력은 공백 포함 1,800~3,000자로 끝낸다." -> Total chars 1800-3000. - 금지: JSON, Markdown, tables, lists, headers. " ", " ", " ", " ", " ", "Translation" 절대 금지. - "맵 구조, 장르, 진행 방식, 플레이 경험, 추천 대상, 플레이 전 확인 사항을 자연스럽게 설명한다." -> Must naturally explain these. - "제공되지 않은 제작자, 트리거, 승리 조건, 스토리, 밸런스 수치는 지어내지 않는다." -> Don't make up. - "맵 크기, 해상도, 타일 단위, 인코딩을 나열하지 않고 같은 설명을 반복하지 않는다." -> Don't list tile set details, size, resolution, etc. Just naturally mention the ice/snow theme as part of structure/atmosphere without technical specs. Let's plan the Korean review text (900-1100 chars). I need to count

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  2. Campaign mission # 7 Preview
    Previous Version 1

    Campaign mission # 7

    No Version Information · Mission 07.scm

    Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War map reviewer. - **Output Rules:** - Output must be JSON, Markdown, tables, lists, or headers - NO. - First write Korean review, 900-1100 chars (including spaces). - Then, after a blank line, translate the same content into English, without any subtitles/headings like "Korean Review", "StarCraft Brood War Map Review", etc. No "Korean Review", "StarCraft Brood War Map Review", "Map Review", " ", " ", "Translation" as headers/subtitles. - Output starts directly with the review body first sentence. - Total output 1800-3000 chars (including spaces). - Naturally explain map structure, genre, gameplay style, player experience, recommended targets, pre-play check items. - Do NOT invent producer, triggers, win conditions, story, balance adjustments. - Do not list map size, resolution, tile units, encoding, and repeat the same explanation. - **Map Data Provided:** - Title: Campaign mission # 7 - Filename: Mission 07.scm - Internal title: Campaign mission # 7 - Internal description: Zerg mission # 7 - Genre: CAMPAIGN (Campaign) - Player count: 1 - Number of teams: - - Expected play time: - - Difficulty: - - Version: - - Tags: - - Tileset: Snow/Ice 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - Then a blank line. - Then of the same content, without any headings/subtitles. The total output must be 1800-3000 chars. So Korean ~1000, English ~1000, fits 1800-3000. - No headings/subtitles at all. Not even "Korean Review" or " ". The output should just be the Korean text, a blank line, then the English text. - Must start directly with the first sentence of the review body. - Total output 1800-3000 chars (including spaces). - Must naturally explain map structure, genre, gameplay style, player experience, recommended targets, pre-play check items - but without inventing missing data, and using only provided data. - Do not list map size, resolution, tile units, encoding, and repeat same explanation. - Use only provided data: title, filename, internal title, internal description, genre, player count, tileset snow/ice. 3. **Drafting - Korean Review (Target: 900-1100 chars with spaces):** I need to write a review about "Campaign mission # 7", a Zerg campaign mission for 1 player, using Snow/Ice tileset. I need to naturally cover: map structure/genre, gameplay style, player experience, recommended targets, pre-play check items. I must not invent win conditions, story, balance, etc. I can talk about the expected feel, the tileset theme, the campaign context, the single-player focus, etc. Let's aim for ~1000 chars. I'll write carefully, ensuring no forbidden headers, and just a continuous paragraph(s) of review text. Key points to cover naturally: - It's the 7th mission of a StarCraft: Brood War campaign. - Zerg race, single player. - Snow/ice tileset sets the atmosphere. - Campaign genre, linear or mission-based progression. - 1 player experience, likely focused on Zerg objectives. - Recommended for fans of Zerg campaign missions, those who enjoy icy/arctic environments. - Pre-play check: maybe note it's a single mission file, SCM format, part of a larger campaign. - No invented mechanics. Let's draft Korean text (I'll aim for ~1000 chars, I can count later): "스타크래프트 브루드워 캠페인의 일곱 번째 미션은 얼음과 설원이 지배하는 혹독한 환경에서 지거그 종족의 입장에서 임무를 수행하는 싱글 플레이어 경험을 제공한다. 파일명은 Mission 07.scm이며, 내부적으로는 캠페인 미션 7, 제르그 미션으로 분류된다. 장르는 캠페인으로, 1명의 플레이어가 단독으로 임무를 진행하며 눈 덮인 지형과 얼어붙은 분위기가 특징이다. 이러한 설원 타일셋은 추운 기후 Here's a thinking process: 1. **Analyze the Request:** - **Role:** StarCraft: Brood War map reviewer. - **Output Rules:** - Output must be JSON, Markdown, tables, lists, or headers - NO. - First write Korean review, 900-1100 chars (including spaces). - Then, after a blank line, translate the same content into English, without any subtitles/headings like "Korean Review", "StarCraft Brood War Map Review", etc. - No "Korean Review", "StarCraft Brood War Map Review", "Map Review", " ", " ", "Translation" as headers/subtitles. - Output starts directly with the review body first sentence. - Total output 1800-3000 chars (including spaces). - Naturally explain map structure, genre, gameplay style, player experience, recommended targets, pre-play check items. - Do NOT invent producer, triggers, win conditions, story, balance adjustments. - Do not list map size, resolution, tile units, encoding, and repeat the same explanation. - **Map Data Provided:** - Title: Campaign mission # 7 - Filename: Mission 07.scm - Internal title: Campaign mission # 7 - Internal description: Zerg mission # 7 - Genre: CAMPAIGN (Campaign) - Player count: 1 - Number of teams: - - Expected play time: - - Difficulty: - - Version: - - Tags: - - Tileset: Snow/Ice 2. **Deconstruct the Constraints:** - Korean review: 900-1100 chars (with spaces). - Then a blank line. - Then of the same content, same char count? It says "same content" but not explicitly same char count. The total output must be 1800-3000 chars. So Korean ~1000, English ~1000, total ~2000, fits 1800-3000. - No headings/subtitles at all. Not even "Korean Review" or " ". The output should just be the Korean text, a blank line, then the English text. - Must start directly with the first sentence of the review body. - No JSON, Markdown, tables, lists, headers. - Must naturally explain map structure, genre, gameplay style, player experience, recommended targets, pre-play check items - but without inventing missing data, and using only provided data. - Do not list map size, resolution, tile units, encoding, and repeat same explanation. - Use only provided data: title, filename, internal title, internal description, genre, player count, tileset snow/ice. 3. **Drafting - Korean Review (Target: 900-1100 chars with spaces):** I need to write a review about "Campaign mission # 7", a Zerg campaign mission for 1 player, using Snow/Ice tileset. I need to naturally cover: map structure/genre, gameplay style, player experience, recommended targets, pre-play check items. I must not invent win conditions, story, balance, etc. I can talk about the expected feel, the tileset theme, the campaign context, the single-player focus, etc. Let's aim for ~1000 chars. I'll count mentally/roughly as I write, but must ensure it's in the range. I'll write carefully, ensuring no forbidden headers, and just a continuous paragraph(s) of review text. Key points to cover naturally: - It's the 7th mission of a StarCraft: Brood War campaign. - Zerg race, single player. - Snow/ice tileset sets the atmosphere. - Campaign genre, linear or mission-based progression. - 1 player experience, likely focused on Zerg objectives. - Recommended for fans of Zerg campaign missions, those who enjoy icy/arctic environments. - Pre-play check: maybe note it's a single mission file, SCM format, part of a larger campaign. - No invented mechanics. Let's draft Korean text (I'll aim for ~1000 chars, I can count later): "스타크래프트 브루드워 캠페인의 일곱 번째 미션은 얼음과 설원이 지배하는 혹독한 환경에서 지erg의 입장에서 임무를 수행하는 싱글 플레이어 경험을 제공한다. 미션 파일명은 Mission 07.scm이며, 내부적으로 캠페인 미션 7, 제르그 미션

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  3. 화산 위험 (Volcano Danger) Preview
    Previous Version 2

    화산 위험 (Volcano Danger)

    No Version Information · (1)Mission07.scx

    Ôèíàëüíûé çàíàâåñ은 화산 타일셋을 사용한 UMS 맵으로, 1인 플레이만 지원합니다. 내부 제목과 설명은 "Ïîñëåäíÿÿ ñõâàòêà"로, 제작자는 NeoKamuiÏåðåâîä: C@HeK라고 되어 있습니다. 맵의 장르와 타일셋만을 제외한 다른 정보는 제공되지 않았습니다. 맵의 구조는 비교적 단순한데, 플레이어는 화산을 둘러싸고 있는 지역에서 진행합니다. 플레이어는 화산의 주변 지역에서 다양한 자원을 수집하고, 화산의 위험성을 감안하여 전략을 세워야 합니다. 화산의 위험성은 플레이어의 전략에 큰 영향을 미칠 수 있습니다. 맵의 장르가 UMS로, 플레이어는 1인 플레이로 진행합니다. 이는 플레이어가 더 집중된 게임을 즐길 수 있는 장점이기도 합니다. 그러나, UMS 맵의 한계로 인해, 플레이어는 더 많은 리소스를 수집하고, 더 많은 전략을 세울 수 있는 장점도 있습니다. 맵의 난이도는 알려져 있지 않습니다. 그러나, 화산의 위험성과 플레이어의 전략에 따라, 플레이어는 다양한 난이도를 경험할 수 있습니다. 맵의 버전과 태그도 알려져 있지 않습니다. 그러나, 맵의 구조와 장르를 고려할 때, 맵의 버전과 태그는 플레이어의 게임 경험에 큰 영향을 미치지 않을 것입니다. 맵의 플레이 시간은 알려져 있지 않습니다. 그러나, 플레이어의 전략과 화산의 위험성에 따라, 플레이어는 다양한 플레이 시간을 경험할 수 있습니다. 맵의 난이도와 플레이 시간은 플레이어의 게임 경험에 큰 영향을 미칠 수 있습니다. 맵의 추천 대상은 UMS 맵을 좋아하는 플레이어에게 적합합니다. 또한, 1인 플레이를 좋아하는 플레이어에게도 적합합니다. 그러나, 맵의 난이도와 플레이 시간은 플레이어의 게임 경험에 큰 영향을 미칠 수 있습니다. 맵의 플레이 전 확인 사항은 화산의 위험성을 확인하고, 플레이어의 전략을 세우는 것입니다. 플레이어는 화산의 위험성을 감안하여 전략을 세워야 합니다. 또한, 플레이어는 더 많은 리소스를 수집하고, 더 많은 전략을 세우는 것이 중요합니다. --- The map "Ôèíàëüíûé çàíàâåñ" is a UMS map that uses the Volcano tileset, and it only supports 1-player gameplay. The internal title and description are "Ïîñëåäíÿÿ ñõâàòêà", and the creator is NeoKamuiÏåðåâîä: C@HeK. The map's genre and tileset are the only information provided. The map's structure is relatively simple, with the player progressing through a region surrounded by a volcano. The player must collect various resources in the surrounding area and develop a strategy while considering the danger of the volcano. The danger of the volcano can have a significant impact on the player's strategy. The map's genre is UMS, and the player progresses through 1-player gameplay. This allows the player to focus on a more concentrated game experience. However, the limitations of UMS maps also mean that the player can experience the benefits of collecting more resources and developing more strategies. The map's difficulty level is unknown. However, the danger of the volcano and the player's strategy can result in a variety of difficulty levels. The map's version and tags are also unknown. However, considering the map's structure and genre, the map's version and tags are unlikely to have a significant impact on the player's game experience. The map's expected playtime is unknown. However, the player's strategy and the danger of the volcano can result in a variety of playtimes. The map's difficulty level and playtime can have a significant impact on the player's game experience. The map's recommended audience is players who enjoy UMS maps. Additionally, players who enjoy 1-player gameplay may also find it suitable. However, the map's difficulty level and playtime can have a significant impact on the player's game experience. The map's things to check before playing are the danger of the volcano and developing a strategy. The player must consider the danger of the volcano and develop a strategy accordingly. Additionally, collecting more resources and developing more strategies are also important.

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  4. 미션 07: 습격 (Mission 07: Assault) Preview
    Previous Version 3

    미션 07: 습격 (Mission 07: Assault)

    Mission 07 · Mission 07(к).scx

    이 맵은 스타크래프트 브루드워 유즈맵 중 싱글 플레이 캠페인 미션으로, 파일명 'Mission 07'과 내부 설명에서 확인되는 '습격(Нападение)'이라는 제목을 통해 일곱 번째 임무임을 알 수 있다. 황무지 타일셋을 배경으로 6144×2048 크기의 넓은 전장이 펼쳐지며, 플레이어는 레이턴트 쿠퍼라는 영웅 유닛을 조작해 프로토스 병력이 킨슬리 기지 인근에 다시 나타나는 위기를 해결해야 한다. 진행 방식은 고정된 스크립트와 트리거에 따라 스토리가 전개되며, 적 기지 방어선을 돌파하거나 특정 목표를 파괴하는 전형적인 캠페인 미션 구조를 따른다. 맵 전반에 걸쳐 트리거 이벤트가 적절히 배치되어 있어 긴장감을 유지하며, 영웅 유닛의 특수 능력을 활용한 마이크로 컨트롤이 요구되는 구간도 존재한다. 또한, 미션 완료 시 다음 임무로 이어지는 연계성이 있어 시리즈 전체를 플레이하는 재미를 더한다. 맵 크기가 가로로 긴 형태라 좌우 이동이 주를 이루며, 지형 지물을 이용한 엄폐와 우회 루트 탐색이 전투의 핵심이다. 배경 음악과 효과음은 기본 브루드워 에셋을 활용하나, 트리거 대사와 함께 몰입감을 높인다. 난이도는 초보자도 무리 없이 클리어할 수 있는 보통 수준으로 보이며, 별도의 자원 관리나 기지 건설 없이 전투와 이동 위주로 진행되어 플레이 타임은 30분 내외로 예상된다. 추천 대상은 스토리 중심의 싱글 플레이를 즐기는 유저, 캠페인 시리즈를 순차적으로 플레이하고 싶은 유저, 그리고 가벼운 난이도의 미션을 빠르게 체험하고 싶은 유저다. 플레이 전 확인할 점은 맵 설명에 명시된 저자 DaMnUFo0와 번역자 C@HeK의 크레딧, 그리고 한글 패치 여부 정도이며, 별도의 멀티플레이 요소는 없다. This map is a single‑player campaign mission among StarCraft Brood War UMS maps, identifiable as the seventh mission by the filename "Mission 07" and the internal title "Assault (Нападение)". Set on the Badlands tileset, the battlefield spans 6144×2048, offering a wide horizontal arena. The player controls the hero unit Lieutenant Cooper to resolve a crisis where Protoss forces reappear near the Kinsley base. Progression follows fixed scripts and triggers, unfolding a story that tasks the player with breaching enemy defenses or destroying key objectives, typical of campaign mission design. Trigger events are well placed throughout, maintaining tension, and certain sections demand micro‑control of the hero's special abilities. Completion links to the next mission, adding continuity for series play. The elongated map shape emphasizes lateral movement, making terrain cover and flanking routes central to combat. Music and sound effects use default Brood War assets, but triggered dialogue enhances immersion. Difficulty appears moderate, accessible to newcomers, with no resource management or base building required; estimated playtime is around 30 minutes. Recommended for players who enjoy story‑driven single‑player experiences, those wishing to play through a campaign series sequentially, and anyone looking for a quick, low‑difficulty mission. Before playing, note the credits for author DaMnUFo0 and translator C@HeK, and check for a Korean patch; there are no multiplayer elements.

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